Hello and welcome to my portfolio!

I'm a senior game designer with over 15 years of professional game industry experience. While I've worked on a wide variety of different games and platforms, I'm currently a Senior World Builder at Blizzard Entertainment working on a brand-new survival game IP. I also make indie games at my indie studio, Studio Nightcap where I shipped, CRASH: Autodrive for Nintendo Switch and Steam (PC)!

I focus mostly on designing, building, and scripting levels that are filled with great gameplay and narrative. I like to do combat, system, and narrative design on occasion as well. I also lead teams and mentor other designers.

Click the images below to check out my work!

 


SENIOR WORLD BUILDER
(in progress)

 

LEVEL DESIGNER

GAME DESIGNER/SCRIPTER



GAME DESIGNER/SCRIPTER


GAME DESIGNER/SCRIPTER


LEAD LEVEL DESIGNER



GAME DIRECTOR & GAME FEEL SPECIALIST



CREATOR
(everything but art & music)

 

 

 

Single-player focused projects combining gameplay and narrative. I worked on these projects between 2011-2013 to learn and practice the skills needed to join the AAA industry as a game and level designer.

              

 

 

 

These older projects chronicle my journey from game programmer to game designer. I performed multiple
roles and used a wide variety of technologies. They were all created at Zynga, Schell Games and Rabid Squirrel Games.

CoasterVille (2012)
Role: Game Designer
Tech: Flash, PHP

Empires & Allies (2011)
Role: Gameplay Programmer/Designer
Tech: Flash, PHP

Disney's Pirates of the Caribbean Online - Fishing Minigame (2010)
Role: Gameplay Programmer
Tech: Panda3D, Python

Disney's Pixie Hollow Online (2008)
Role: Game Server/Network Programmer
Tech: Flash, Python

 

Waffle Queen (2010)
Role: Game Designer, Programmer, Music Composer
Tech: Cocos2D for iOS, Objective-C

The Mummy Online (Unreleased)
Role: Gameplay Programmer
Tech: Unity, Photon Server, C#, Python

Action Wii Game (Unreleased)
Role: Engine Programmer
Tech: Gamebryo, C++, Lua

MMO Game for Windows LIVE (Unreleased)
Role: Engine Programmer
Tech: Trinigy Vision, C++